For the beginning game interface named "Facts You Should Know" in the context of the "Spiral of Silence" project is rooted in the exploration of societal phenomena and the manipulation of public opinion. The game's interface is deliberately designed to challenge players' perceptions and decision-making processes, aligning with the overarching theme of the project, which is to encourage self-consciousness and intellectual judgment in the face of majority opinions.
The motion graphic, "The Facts You Should Know," as part of the "Spiral of Silence" interactive game project, targets young people and adults, particularly students and educators in social sciences, gamers interested in social issues, individuals concerned with media literacy, and those who have experienced peer pressure. The game aims to engage players in critical thinking and self-awareness by exploring the dynamics of social influence and individual decision-making in the context of media manipulation and public opinion.
The game interface is crafted to create a microcosm of the "Spiral of Silence" theory, where players are subtly guided towards a specific choice -- choosing the red button over the blue -- through fabricated reports that suggest success and luck are associated with the red button. This manipulation mirrors real-life scenarios where individuals might be swayed by popular opinion or manipulated information, leading them to conform to the majority's choice, even when it contradicts their own beliefs or logic. It is also worth noticing there is no winning outcome in choosing either of the colored button in the first play-run.
Adobe After Effects
By watching this motion graphic, the players will be able to:
(1) Recognize the "benefits" of choosing the red button.
(2) Critically evaluate the authenticity and reliability of the provided "facts".
(3) Be prone on choosing either of the button.
(4) Be intrigued to know the outcome of their choice.
Mayer, R. E. (2005). Cognitive theory of multimedia learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 31–48). Cambridge University Press.
Jung, H., & Kim, S. (2022). The role of artificial intelligence in disinformation. Data & Policy, 4, E13. https://doi.org/10.1017/dap.2022.10